![]() Let’s take a look at how you shoot in the first Resident Evil game: While touch controls are designed to be used with thumbs, physical gamepads allow more simultaneous actions. This feature was introduced a year ago only for sticks, but after a lot of thinking, I decided to extend it to more controls. Last, but definitely not least, this release also improves on tilt input. Nearly every core has been updated to the latest Libretro version.New translations on Crowdin (thank you very much guys!).Single gamepads can be disabled (very important when strange TV remotes take the lead).Multi-track disks are now properly supported.The disk scanning procedure is now way more robust, especially with cue/bin files.There are a couple of new platforms, Neo Geo Pocket / Color and Sega CD, but the main focus has been on quality: This wanted to be a minor release, but a few important features slipped in, so say hi to Lemuroid 1.11.0. The update will be shortly available on Google Play, Github and F-Droid. Slight improvements to touch controls layout and behaviour.Opening game menu now requires a long press.Add support for gamepad and device rumble. ![]() If that’s not enough, here’s a list of smaller changes: This means that PSX, PSP and 3DS games, which are usually quite big, load instantly when not compressed. Direct Load: Some changes to cores were required, but now Lemuroid is able to load games directly from storage, without copying them to the cache directory.It’s still pretty barebone and deprived of settings, but already serviceable. Beta Support for 3DS: The Libretro guys recently polished and updated the Citra core, and porting it to Android was quite straightforward.New Material You UI: The UI now follows the new Material You guidelines, and if you own an Android 12 device, will change style depending on your background.It took a while, but I promise you 1.13.0 was worth the wait. It’s finally time for a new Lemuroid release.
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